Runescape is the only game (besides EVE online)

I actually agree with much of what's being said here. I don't like Black Desert either. The one thing I have to say is that if they include botting into design and the game about it, it's no problem. Kind of like how purchasing coins has been a problem until Runescape added in bonds (market's already been busted however ).If you truly do not care that you're being manipulated into giving away your money, then fine. Play the game. After all, ignorance is bliss, and we mostly play games to get entertainment.I do not care when JAGEX"requires" to generate income with cheap OSRS gold. They don't have to do it and there are dozens of other ways. They could sell makeup. They can make and sell actual expansions (no, I don't mean like the way Runescape 3 adds one particular town, I suggest a true expansion). They can sell XP boosts or convenience items.

Besides, you should not worry about their well - being. Should you decide they're not doing enough and leave, they should have to attempt to keep you playing. They're a company, not people; and companies are made to make money.This is a partially accurate description of why people bot. It has nothing to do with my own argument. Runescape is the only game (besides EVE online) which I have seen using a botting problem. Every other game has discovered a way to design around robots, but Runescape has still failed to fix that problem.You still do not comprehend there are better methods to do this than low drop rates. I prefer the"test of ability" alternative, but I understand why you would not like that, because you have none.

Here's a solution that I have seen employed with great sucess, without making the match a grindy mess like Runescape. First: Boost the fall rate to about 50%-100%. In this manner, anyone skilled enough to overcome the boss (and consequently demonstrate they deserve the reward) gets the reward. 2: make the thing un-tradable. Funny how simple that is. Almost like Runescape does not do that due to some other ulterior motive; for example, say, making artificial scarcity to match the thing's worth.I'm pleased to hear you want options to relying on RNGesus for loot. Here is a few I've seen work better than Runescape's method, as well as one idea I have not seen implemented in a match, but would love to.

Meaningful progression. Make it if I have parts, anything can be crafted by me. And I get SOME parts, regardless of what I'm doing. By way of instance, there's a 1/1000 chance that I can get a sword from a dragon boss. However, every time I kill rs gold 2007, I get 1-3 scales. The sword can be crafted by me if I gather 100 scales. Some managers in Runescape clearly already do so; I would like to see it in some kind for each and every boss, other than just golden farming.Tying drops to achievements: It's simple. You receive something, Should you finish something. It might consist of doing everything, although this doesn't include doing X times to something. For example,"bring me the four elemental orbs and I'll grant you this team." The items are non-tradable.

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