Dung isn't afk at all, you need to pay attention the whole time it is being done by you. And it's likewise not rewarding or challenging. Besides getting the comp requirement completed I'd no reason to really go for 120 at all.I think you put it a good deal easier than I did actually. The core issue with the skill. It disturbs me enough that I can not really watch netflix along it, but it's fun enough for it to RuneScape gold be trained by me on watching netflix.
I solo would it all the way. By stretching them, use your everyday challenges. They give each to like exp. So that you get a free 500k Dungeoneering exp daily like that I was if you're already maxed, you are able to block each skill. Spam Thieving Locust cards (purchase them from the Elite Dungeon shop) and operate Big Warped floors. You can be got by doing this with BXP provided you explore it. That you will always be able to perform with the Warped Gorajo outfit + the level bonus update from maxed stats and the Dungeoneering shop, doors you need to pot for can not spawn as soon as you have all of those updates. Yeah, it slower than groups. But when optimised you're still getting some of the maximum exp rates in the game at. That's nothing to sneeze at.I really have, at least. Next to the Slayers guild are a pursuit in which you assist a beginner slayer have accepted yourself, and be accepted into the guild. The pursuit in the slayer camp would have you input Fort Aldmourne and unlock a demon boss. The quest in the herbalist hut in Cairnhaven has you gather ingredients for a ritual for the witch who lives there (Relating to the demons occupying the Fort). The pursuit in the south west of Merrinfall has you explore the mages circle into the north of the town and the crevice beside it and lastly the pursuit in Haelin Manor I'm not really sure, probably something related to the tower or lighthouse north of the port.
It's been interesting hearing some of the answers through the years from individuals as to what happened with Zeah. I think for the explanation, a lot of it could be thrown down to the team biting off more than they could chew, combined.
The squareness of this seemed to stem from appearing at the map square-foot OSRS runs off & extrapolating out that everything in Zeah was square. The majority of it happened out of necessity, while, sure, there are places around the game world that seem like that. I believe the original mapping tools could just load 1 map square so that resulted in a certain style style emerging. Both throughout the Classic era when the Gowers would try to squeeze as much material into one map square as possible - then even more so during the early RS2 era they would often have multiple projects on the go simultaneously, using different map markers assigned to unique devs/projects. Each job apparently tried to increase the space a great deal of projects ended up cheap RS gold looking square and they have in their map squares since they filled to the borders.